![]() ![]() ![]() If we enter the dark cave, we might at first have a very easy fight that gives us a taste of the dangers ahead. I think of encounter design as I would if I were scripting a movie or writing a chapter of a novel. What we don’t want is that success is automatic and without effort or excitement. It’s okay if players come up with a great plan, roll extremely well, or happen to have exactly the right tactics or spells or features. Players can always surprise us, and that’s awesome. We want to be reasonably sure we will deliver on that goal. And sometimes we have a crucial battle where we want a really tough challenge. Not all the time, but probably most of the time. We aren’t trying to actually defeat the characters. We are going to talk about why damage works better than other options, how to know how much damage to add, but also other important considerations in adjusting your challenges. ![]() The easiest way to challenge players is to add damage. A Braxat attacks a caravan in a Dark Sun game.
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